Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 09-01-2006 , 05:31 PM
mayafreak3's Avatar
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It looks really great Matt.. fast progress.. :attn:

One thing you might look at before UV mapping though is the nostril area. Each nostril opening is a bit more round and there is an indentation between the 2 nostrils that I don't see. Other than that looks great and nicely proportioned.

user added image

# 32 09-01-2006 , 11:39 PM
MattTheMan's Avatar
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thanx guys, and I will keep modeling it in Max for a while, but, as its weekday, I cant really get much done here.

But again, modeling will go on. And thanks very much for the c+c.

cYa LaTeR,
MaTt


Live the life you love, love the life you live
# 33 10-01-2006 , 05:54 PM
arran's Avatar
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great work Matt - it is definately beginning to come together. The only area that I am not sure about is the forehead. It looks like it protrudes forward a little too far. I could be mistaken though. Keep up the good work.

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