Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
The model itself looks very nice and clean. But the shader does not look realistic. It's not reflective enough and too diffuse. You could try to apply a phong or phong-e shader and a fake reflection with an HDRI map...maybe that will work out..despite the shader the lighting is acceptable.
Moreover (if you didn't already do) render the whole scene in your ambient occlusion pass and bend it over you color render.
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