Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 16-07-2006 , 10:19 AM
relikz's Avatar
Registered User
Join Date: Apr 2006
Posts: 157

what's nonmanifold?

what is it and what's the use of knowing it? does it affect my modeling or texturing or whatever? if so how?



really sorry... i just dont get my book lol...

any way thx for replying


~The Computer Is A Moron~
# 2 16-07-2006 , 09:29 PM
kavelle's Avatar
Registered User
Join Date: Jul 2006
Location: Los Angeles
Posts: 38
Non manifold geometry is when the polygons don't form a continuous surface. - and thus can't be unfolded into a continuous piece. This is relavent when UV mapping and performing certain operations that don't work on non-manifold geometry (for example, boolean operations). Also, some real time engines and other modeling packages don't support non manifold geometry.

Usualy non-manifold means:

*three or more faces share an edge (like when you extrude an edge of a cube)

*Two or more faces share a single vertex but no edge ( like when you merge the corner vertexe's of two planes together)

*adjacent faces have opposite normals (like when you flip the normal of a side of a cube)

Attached is an image to help explain.


Hope this helps!

Attached Thumbnails
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads