Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 15-04-2007 , 11:21 PM
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Join Date: Sep 2006
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i need help with sculpt geometry tool

can anyone help me solve this problem?

(i use maya 7)

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# 2 15-04-2007 , 11:54 PM
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Join Date: Mar 2007
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Do you mean the triangular gaps? Could you not use vertex mode and merge the vertices?

# 3 16-04-2007 , 12:29 AM
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Join Date: May 2005
Location: Manchester Uk
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It looks like when youve extruded the wrist that you havent had the "keep faces together" option on, as funkweasel said merge the verts then go from there with the sculpt geo tool.


"No pressure, no diamonds" Thomas Carlyle
# 4 16-04-2007 , 04:22 AM
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Join Date: Sep 2006
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okay thanks to the both of yer ill give a bear in the airport

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