Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 07-06-2007 , 10:49 AM
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comming together. Need to complete the canopy, cockpit, and add more FOD, before moving on to texturing.

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# 17 07-06-2007 , 11:24 AM
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exploded view of all the body panels...

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# 18 07-06-2007 , 11:24 AM
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exploded view with wires on...

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# 19 08-06-2007 , 05:09 AM
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I spent today working on the canopy details and some minor hull details...

The canopy was constructed using the same method of projecting curves onto a nurbs hull. Then using the curves on surface to construct nurbs patches. Then the nurbs patches are converted to polygons and the polygons cleaned up, corners tightened where needed, and finally converted into subd's.

I was very pleased with how tightly the surfaces fit together. I am getting the process of cutting and attaching and rebuilding curves and nurbs surfaces. Still I spent the better part of the evenning working on all the bits. The hinge details I just cobbled together from poly primative shapes.

To do:

- Add more secondary details
- Engine needs more details
- Texturing
- Possibly so internal cockpit details


Oddly enough as long as I have been modeling with maya this is probably the first model I put together completely on my own. I mostly do tutorials. I have never tried texturing anything before. I might give this one a try.

There is still so much to learn...

--Rick M

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Last edited by ctbram; 08-06-2007 at 11:48 AM.
# 20 08-06-2007 , 05:10 AM
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Canopy details...

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# 21 08-06-2007 , 05:11 AM
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The canopy is articulated...

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# 22 08-06-2007 , 05:12 AM
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shot from the back...

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# 23 08-06-2007 , 05:13 AM
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closeup of the gun details.

I think I am going to add some cables in this area....

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# 24 08-06-2007 , 05:57 AM
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Exploded view of the indivual canopy parts...

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# 25 08-06-2007 , 09:33 AM
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Bram

This is beginnng to look really amazing.
Personally I like the more technical modelling to the organic modelling. Your curved ship is a very nice example of doing (kind of) both. Also the detailing startup of the cabine hatches are really cool and so far pretty realistic. I like your idea of putting some cabling around the gun area. the gunnow looks nice but imho could use some more realistic/technical detail. Of course you would want to stay close to the original StarWars model, or not?

Looking forward to see you texture this.

Keep the dream alive
Doing a good job

Gr
M


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# 26 08-06-2007 , 10:40 AM
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oops! I had the grill detail on the sides hidden and did not notice it. I updated the photo of the full ship but you can see it is missing in the rear shot.

I'll be hoping to add more detail with texturing, bumps, and normal maps. But I don't know if I'll get to that point. I don't know much about texturing and I am not really a good painter.


Last edited by ctbram; 08-06-2007 at 11:50 AM.
# 27 09-06-2007 , 02:01 AM
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Pretty much done with the primary modeling except for some FOD in the engine area.

I was experimenting with a slight modification to the canopy. I'll attach the two images. Please let me know which design you like best. I just added frame rails to the sides (see contact sheet row 1, column 2 and row 2, column 3.

I set up a set of standard camera angles so as to be able to repeat shots for comparison. I took a new set of shots with a blinn shader on to show off the nice clean surface and tight panel lines. Rather then chew up extra band width here I put them on my photobucket account. They can be found here:

https://s181.photobucket.com/albums/x...9%20spaceship/

The images are full 1024. Here are the thumbnails:

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Last edited by ctbram; 09-06-2007 at 02:04 AM.
# 28 09-06-2007 , 06:54 AM
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Hey man,

Pretty cool.
Now, how long did you work on this project, in hours and days?
I'm really curious about that.

I'm doing an apache but I can't work on that as often as I would.
Bit frustrating to see other ppl are progressing very fast with their models,...

You gonna texture? When? What is your deadlline? Ever thought about animating and compositing it into a stellar environment?


Take care!
gr
m


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# 29 09-06-2007 , 09:59 AM
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damn good cbram ...just like all your other models ...dragon ..android ... now this ...very very good ...

man i wish i could model like you .... love the small details

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