This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Ive been trying to find out alot of info on HDRI's as ive got a plane that ive modeled and what to have a realistic render of it.
ive tried a HDRI a few times and it works great apart from the rather dodgy shadows it produces.
Am i doing this wrong, or is it better to create a directional light aswell just for the shadows? as ive seen a couple of people doing it this way.
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