Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 05-08-2008 , 03:59 PM
murambi's Avatar
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tearing my hair out trying to create hair

why why why what logical explanation would there be for the hair to stand up. im using the paintfx method to create hair and i have tried to adjust everything.I was following the tutorial in 3dtotal for creating hair by Yaniko minako
https://www.3dtotal.com/ffa/tutorials..._designer1.asp

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Last edited by murambi; 05-08-2008 at 04:15 PM.
# 2 05-08-2008 , 06:48 PM
Gen's Avatar
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Don't know why thats happening, I remember seeing that tut ages ago, never followed it so can't help you with that. Have you thought about using geometry with color maps and alpha maps? :s


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# 3 06-08-2008 , 07:33 AM
murambi's Avatar
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nope dont know how to do that besides i read somewhere its only good to use that if you dont plan on animating

# 4 06-08-2008 , 10:12 AM
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Dont use Paint Effects for hair... Use Hair for Hair. paint effects never really worked for me and it looks sooooo false on a render...

I am not too mush of a fan of Paint Effects for stuff and anything I do use it for is converted into polys/nubrs.

Steve (GSter123) love hair and may be able to give you better tips than I can. I use Joe Alters Shave n a Hair cut for hair. Way better and so much fun.


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# 5 06-08-2008 , 10:58 AM
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I make a cap so to speak for the hair using lofted nurbs curves, then insert lots of isoprams, withthem all still selected I then make curves form that, then assign the hair to the curves. Works a treat.

The advantage is that you can then just hid the curves and use the history of them, so to adjust the hair you can just adjust the nurbs cap.

Oh and when your animation just hide the hair system and the curves, then swich on for render time


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Last edited by gster123; 06-08-2008 at 11:01 AM.
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