Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-07-2011 , 10:14 AM
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Join Date: Jul 2011
Posts: 2

Lamborghini Reventon

Hey guys I have been working on this Car for a few days.. so check this out and i would apreciate your critiques..
Thank you.. user added image

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Last edited by emotitude; 20-07-2011 at 10:18 AM.
# 2 20-07-2011 , 01:20 PM
honestdom's Avatar
The Nurb Herd
Join Date: Oct 2007
Location: London
Posts: 2,381
why are the main parts of the car super low poly and the parts that no one really cares about (headlights and stuff) super high poly?

i would also lose the biscuit and render something without wireframe. It could be nice, if you work on the body as much as the wheels.

# 3 20-07-2011 , 01:46 PM
Registered User
Join Date: Jul 2011
Posts: 2
yeah the body parts are not yet smoothened and all of them are in seperate parts.. 'll b giving more detail and working on it.. thank you for the feedback.. user added image

# 4 20-07-2011 , 03:36 PM
Acid44
Guest
Posts: n/a
I was thinking the same as Dom...

Looks like a technique I haven't seen though, so it'll be interesting to see it come together

# 5 23-07-2011 , 01:34 PM
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Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah I thinks this looks like a nurbs conversion without the curve rebuilds being the same.

I would have a look at the hi and lo res parts as its quite excessive in the smaller areas

the car looks good just needs a tidy and lose that base, it make it look like a dungeons and dragons lead model

Jay

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