Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 08-11-2012 , 08:09 PM
Acid44
Guest
Posts: n/a
I get what you mean about the framerate, was more just wondering if it was normal to have it turned off user added image

I'd say just stick with the 480s, though maybe you could poke around and see if you can find a benchmark comparing the 560Ti to the 480 on OpenGL. The 560Ti is a pretty amazing card, for what it is.

# 17 08-11-2012 , 08:10 PM
ctbram's Avatar
Moderator
Join Date: Jan 2004
Location: Michigan, USA
Posts: 2,998
After a bit more digging and it appears the reason model 200 or lower geforce gpus are not as heavily impacted is that the architectures of the earlier gpus and the quadros were more similar in the way buffering is handled and is why they still perform well even though other ogl sections of the ge-force drivers have been intensionally de-tuned


"If I have seen further it is by standing on the shoulders of giants." Sir Isaac Newton, 1675
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads