Maya for 3D Printing - Rapid Prototyping
In this course we're going to look at something a little different, creating technically accurate 3D printed parts.
# 1 25-06-2013 , 10:57 AM
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Join Date: Oct 2010
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Hardware/software maps

This may not be the most appropriate place or forum for this question - but hopefully it's reasonably on-topic...

I've been looking into occlusion maps, and with these (and rendering in general) I often see options for hardware or software generated.
This difference between the two seems fairly straightforward with regards hardware rendering (which I assume is simply 'real time'). But when it comes to generating an AO map I can't find much distinction between the two methods other than the algorithm used.

Anyone explain to me the differences, and why/when one would be used over the other?

Thanks


J

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