Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 27-06-2013 , 01:44 PM
ZueB's Avatar
Registered User
Join Date: Jan 2013
Posts: 21

mia_car_paint

Hey!

I've got a big problem with the mia_car_paint shader.
I've modeled the exteriour design of a lamborghini murcielago, but the paint doesn't look realistic, and I don't know how to set it up for a realistic look.

user added image

user added image

# 2 27-06-2013 , 09:53 PM
Gen's Avatar
Super Moderator
Join Date: Dec 2006
Location: South FL
Posts: 3,522
First thing I noticed is that there isn't an environment for the material to reflect. The default void of Maya's 3D space isn't going to be too flattering user added image

Second there seems to be a lot of 100% black swatches even the "lit Color", 100% any color(I'm looking at those red swatches too) isn't going to look very realistic. Also, the flakes won't show if the "Flake Weight" has a zero value.


- Genny
__________________
::|| My CG Blog ||::
::|| My Maya FAQ ||::
# 3 27-06-2013 , 11:35 PM
s1acker's Avatar
Registered User
Join Date: Jun 2008
Posts: 26
Find a tutorial for the car paint shader, there's lots out there.
It'd be more helpful to you than someone explaining that shader to you on here.
But like what Gen said, for starters, you're gonna need something to reflect... 80% of what makes a shader look good is the lighting and the enviroment around it.
Watch lots and lots of Mental Ray and Rendering tutorials... then watch some more.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off