Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 25-02-2015 , 07:56 AM
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Join Date: Feb 2015
Posts: 1

Transform and rotation axis and graph editor (maya)

Hi,

This has been driving me crazy, I hope there is a solution.

Is there a way to rotate in gimbal and then trasform in local without creating additional curves in the graph editor?

For example, I rotate the waist controller 45 degrees then want to transform along z in that diagonal direction. Maya always creates 2 curves x and z and it's a pain to keep everything under control.

I don't have problems when animating in 1 direction (forward or backward etc)

How do you folks animate things moving in a variety of different directions ?

I hope my question is clear,

Thanks!

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