This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
after the mustang i did well part of it by no means is it detailed lol nor extremely clean i decided to go for a evo ( came more noticeable i think in 2 fast 2 furious ) and ye i know they used a evo 7 but i really like the evo 8 specially the mr version.
im not gonna say this one is going to be extremly detailed but im goin to detail it as much as i can im still a beginer so lol i need help of the SM coms to advise give hints tips etc as one help can lead on to another help thats what its all about and of course having fun .
im going to try and build a site when i get back off holiday so december time for these things basicly a blog of what i do , i know posting a WIP every 2 week must be annoying people and im sorry but without comments n crits where would the drive be?
so heres what ive got so far i know theres a few mesh probs tryin to sort out why its peeling and im allso going to clean up the side mesh as its every where
well im working on the front bumper atm and oh my god its causing me probs lol i cant get my head round the curves
as u can see still plenty of work to do cleaned up the side fender aswell for some reason i always find the front bumper the hardest part on a car
i know its been awhile since my last update i been at work alot and havent realy had any time
ive run into some sort of bug , polysmooth doesnt seem to be working on the bumper it just goes white when u smooth it then when u change the divisions it goes all corrupted ill post some screenys tomoorw but any one have any ideas or had any probs like htese b4?
right so its been ahwile since i last updated proper anyways
heres what i got so far had a few probs with front bumper n splitter still work to be done yet so without furth ado C+Cs more than welcome as alsways
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