This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Jumped back in to maya, I-Iybrid and i are both trying to model a Lancer Evo and compare them when we are done. I thought i would put the wips from mine here.
So far: Worked on the hood...
*edit*
Yeah saved my wips as tiffs so i couldnt upload them. My next wips i will save as a better format.
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Last edited by twisteddragon33; 10-11-2012 at 11:39 PM.
Made a pretty good dent on the front bumper, i have several reference images but some seem to conflict, seems there are a ton of different trims for this car.
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AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Got a decent amount done on the front quarter panel. This is an awkward car with weird lines, not used to so many inward curves. Still a bit more to do though.
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AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
I will be doing a very simple interior just for show. Steering wheel, dash, seats. That's about it. I will be doing the interior of the trunk the same way. very simple, more of a place holder than anything.
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
Thanks for the help acid. I fixed all the issues you pointed out. I really need to get some better references for this car as i am not as familiar with it as i should be for modeling purposes.
________________________
AIM: SublimeDragon33
Catch me if i'm on. Always up for a chat.
e-mail: sublimedragon33@gmail.com
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