Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 30-05-2011 , 12:09 AM
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Join Date: May 2011
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Manually "Boolean Union"

I am looking to combine two objects into the one shell, since the Boolean operations in Maya are not always trustworthy, often I end up with no model at all, I am wondering if there is a good way to cut a face where it intersects with another face?, i.e. where the vertices of two objects do not intersect and two faces pass through each other, I cannot 'snap' to anything to make the cut precise, I can only do it by eye and I do not want to inadvertently deform either shape.

Any pointers?

# 2 30-05-2011 , 06:37 AM
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# 3 31-05-2011 , 02:36 AM
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what about edge loops....you will still have to position them by eye...that way you will be able to delete the face...then delete the un needed edge loop after? or split poly tool...apologies if I have it incorrect

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# 4 31-05-2011 , 06:29 AM
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If all else fails the split poly tool bullet, edge loops would be a night mare........dave




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# 5 31-05-2011 , 07:10 AM
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Yeh I only use loops cos its quicker for me dave....then I delete them....Im just bone lazy LOL

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bullet1968

"A Darkness at Sethanon", a book I aspire to model some of the charcters and scenes
# 6 31-05-2011 , 08:27 AM
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When ever I try and cut corner it comes back and bites my arse......LOL....dave




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