Maya 2020 fundamentals - modelling the real world
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# 1 29-04-2016 , 07:14 PM
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Join Date: Feb 2012
Location: toluca lake california
Posts: 117

newbie to renderman

Hey all!

Been awhile, but I wanted to pose the question or rather questions pertaining to Renderman in Maya 2016. I have characters that I would LOVE to attempt texturing and rendering with Renderman but I haven't found solid tutorials that really give an adequate breakdown.

I have a stylized alien cartoon that already had textures in a blinn(I've seen a few posts about not being able to transfer those over to the renderman texure). I did trying changing it over, but then the map was way off, e.g. the texture no longer covered the entire body...It was a mess LOL.

What I'm looking for is some direction on the best course of action, maybe some good tutorials that I may have overlooked, shuffling through the hundreds of bad ones.

Most of my "toons" are stylized cartoony, mostly gaming, but a couple for animation. One slimy-ish(think monster's inc.), another just troll skin user added image., a cat, etc.

I do have one mech toon, but that's down the road, first get these guys done.

any advice?

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