This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I really hope, you can help me out on this one. I'm tryin' for a few hours now to do the Dragon Head-Tutorial. It's really great, and I already learned an awful lot. :-)
But I can't get on with it, because my Polygon Object f***s up. (Sorry for the language, but I'm quite freaked out already).
It says, I've got "nonmanifold vertices". When I tell the Cleanup-Tool to highlight 'em, I get four or five vertices of a face, I just extruded, and then Merged.
When I tell the tool to Clean the mess up, I can convert to Subdivs, but the area looks like a lot of small bubbles and not a closed surface.
When I merge the vertices again, I get the error-message again.
Thank you for the fast response. I already fixed the problem. Since I am a noobie, I think, I just messed something up while modeling. I just deleted the faces around those vertices, and extruded them again.
I just wanted to say, you're doing a great job! Your tutorials are just wunderful. I'm a student and just spent over 30 Wuros on your tutorials. That's a lot of money for me. But it was worth every cent.
I'm sorry, but I can't reproduce the error, because I already rebuilt the model. I just don't get the error again, but if I fo, I'll post screenshots.
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