This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I think i have finally decided on what I will create. I will make one of my sneakers. It is sort of falling apart and is dirty so I think it should be a good project. I will post images later when i get a chance to take digital photos of it.
It is a white Nike shoe with a plastic air pocket underneath the heal, which may prove difficult to duplicate in 3D.
I have been looking at other entries, and they are fantastic. Nice job everyone.
I took some pictures of the shoe/shoes I am planning on doing. I was thinking about a cool toy that I would like to model, but it's at my house and I would have to find it.
Hopefully I can actually start modeling on Friday, as I have yet had time to accomplish anything other than homework lately. I don't really wear these shoes anymore, so they will stay dirty and all grimey. I wil need to work on texturing for this project because I still have not actually done UV mapping for any models I have made yet. I think I will get the hang of it because I like to use Photoshop.
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