Besides uv mapping, what over texturing styles are there?
what do you guys (meaning all the people kind enough to read this) use polys NURBS and subdivs for exactly?
for example- poly for say inorganic and NURB for organics or subdivs for organics.
I mainly want to create land scapes/maps for games/ non organic models- what is my best direction to take?
here is a tank i was tooling around with in Maya-
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here is a neat little rifle i made- first real model i created
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i dont know why i posted these do be honest- just wondering if my "style" is coming along correctly
... if there even is a correct way
all were done with polys