Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
if I have my character and I want to bind it's skin to a skeleton, what's the best way to go ahead?
A) bind the skin, paint the weights and THEN go for a smooth poly, or
B) do it the other way round and smooth the poly mesh before I start painting any skin weights?
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