This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I want to keep the edges sharp around the hole when I smooth it, but as you can see, inserting and edge loop will also prevent the top part from being evenly smoothed.
Is there any way to keep the edges of the hole sharp, but keep the top rounded?
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