Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 10-04-2009 , 06:52 PM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708

zbrush and displacement maps.

ok - a quick question about zbrush and displacement maps. when i export a displacement map from zbrush - i use the displacement tab under my tool menu. i turn on adaptive, put dpres at 2048, intensity between 3-6, press mode and hit create displacement.

i open the tiff in ps, switch it to rgb and invert it vertically. in maya i make sure the imported objects feature displacement is turned off and i create displacement and subdivision stuff using the mr approximation editor. last i add a script on the displacement file's alpha offset telling it to be half of alpha gain.

ok, that seems to work fine and seems pretty easy once you get the hang of it. what i don't get, is that everyone seems to be using multi displacement 3 which seems like kind of a headache. what are the advantages of using multi displacement 3 - does it make better displacement maps?

thanks. user added image

# 2 10-04-2009 , 08:31 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871

Re: zbrush and displacement maps.

Originally posted by arran
ok - a quick question about zbrush and displacement maps. when i export a displacement map from zbrush - i use the displacement tab under my tool menu. i turn on adaptive, put dpres at 2048, intensity between 3-6, press mode and hit create displacement.

i open the tiff in ps, switch it to rgb and invert it vertically. in maya i make sure the imported objects feature displacement is turned off and i create displacement and subdivision stuff using the mr approximation editor. last i add a script on the displacement file's alpha offset telling it to be half of alpha gain.

ok, that seems to work fine and seems pretty easy once you get the hang of it. what i don't get, is that everyone seems to be using multi displacement 3 which seems like kind of a headache. what are the advantages of using multi displacement 3 - does it make better displacement maps?

thanks. user added image

i think its best for higher rez disp

# 3 10-04-2009 , 08:47 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Its used for Bit depth = 32 or 16. Plus there are different setups for different software in MD3.

J

# 4 11-04-2009 , 01:35 AM
arran's Avatar
Registered User
Join Date: Dec 2005
Location: Brooklyn, NY
Posts: 3,708
got you - thanks guys - i'll see if i can get my head around it then. user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads