Maya Training

Creating characters In Maya and Zbrush

Maya Training

Creating character renders in Maya 2017 and Arnold

Maya Training

Spach-Alspaugh House the complete courseware
You are here > Home > SimplyMaya Community Forums

Welcome to Simply Maya

Please Sign in or Sign up for an account

Member Login

Lost your password?

Not a member yet? Sign Up!

Old 20-03-2008, 10:56 AM   #1
shmey2's Avatar
Join Date: May 2007
Location: Massachusetts
Posts: 22
Thanks: 0
Thanked 0 Times in 0 Posts
Default Zbrush Displacement to Maya Problems

Hi All,

Now I've been racking my brain to try and figure this out and it I've tried everything that I know, but it's not working properly. So, I decided the last resort was to post here and maybe someone could help me figure out what is going wrong.

I making Yoda's head from Star Wars, more like the Yoda of Episode II and Episode III. I built a low-poly mesh for his head in Maya, smoothed it out and exported the .obj to Zbrush. Here is the wireframe of the Maya head.

This is what the Zbrush, level 5 final head looks like.

I added the ridges and added some skin-like features. For now, I'm happy with the way he looks. So I put the subdivision level back to 1, switch back to my morph target and hit create displacement map with Adaptive. It creates it and then I export it as a .tif and here is what I get.

To me, it looks fine. I brought it into photoshop and flipped it vertically to make sure the map gets applied correctly.

Back in Maya, I want to render it out with Mental Ray. I changed the attribute properties to Spatial, etc. I also unchecked feature displacement for the mesh. I created a blinn with a dsiplacement map and used the file shown above. I also changed one of the values to -0.5 (the correct one). I then tried to render out with Mental Ray and got this

Can anybody help me as to why this isn't working properly? Why am I not getting the wrinkles, the head grooves, etc.? Is there just a setting? Any help is greatly appreciated!

shmey2 is offline   Reply With Quote
Old 20-03-2008, 07:19 PM   #2
Maniacal boy king of Babylon
mastone's Avatar
Join Date: Aug 2005
Location: the netherlands
Posts: 1,605
Thanks: 1
Thanked 59 Times in 58 Posts

Hmm create yoda you have, hmmm?
looks good.
First of all you should use the blur
_smudge tool to get rid off that black and white ridges and maybe fiddle with the contrast value.
I also remembered that the guy from the tutorial converted his image to greyscale, and i got the same errors so i let it stay at 8 bit rgb imageand it worked just fine. you could also adjust the values to -1 and 2 to bring out more maybe that helps other than that i cannot help you, sorry
mastone is offline   Reply With Quote

Similar Threads
Thread Thread Starter Forum Replies Last Post
New Moderators on Simply Maya Miss_Nova Site News & Announcements 21 17-05-2011 01:24 AM
Maya Hair/Polygon Error ingram_no.7 Members Lounge 13 10-12-2010 11:27 AM
Simply Maya Resources Online Miss_Nova Site News & Announcements 1 08-12-2010 09:36 PM
LayoutTools for Maya 2011 is here... ctbram Members Lounge 1 06-12-2010 11:32 PM
Open a Lightwave file in Maya 2011 radiant777 Maya Basics & Newbie Lounge 2 04-12-2010 03:45 AM

Thread Tools

A little bit about who we are
Links you might find useful
Catch up with SimplyMaya
SimplyMaya specialises in Maya tutorials. We offer over 1,000 individual Maya training videos, ranging from basic Maya tutorials through to intermediate Maya tutorials. Our tutorials are created by instructors with industry experience and are designed to get you up and running in Maya quickly without making it seem like hard work.

Copyright © 1999-2017 SimplyMaya - vBulletin® Copyright © 2000-2017, Jelsoft Enterprises Ltd.