Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Also, since he's cartoony should I draw a straight spine as most say? or follow the arc of his body so that his neck aligns properly? I know I could put out some "volume" joints to take up some slack when painting weights, but I'm not real sure of the proper placement at this point.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off