Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-01-2004 , 04:51 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311

first head-character

Well, here is my first attempt at a head (my first attempt had a helmet), and eventual character.
I am thinking he is going to be a kind of Zen Wizard... I am a noob, so go easy user added image

Attached Thumbnails

Lungs not guns....
# 2 20-01-2004 , 12:47 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Looks like your hitting a lot of basses. Nice place to be, now you can consitrait on refinments..

wandering, how was the spectaculs (glasses) made ? the shader on them is difrent.

# 3 20-01-2004 , 02:40 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
Hey Pony, thanks for the reply! By the way, your dragon rocks! I think that is an awesome concept: leaving the muscles exposed - great! I also enjoy reading when you reply to others, you always have positve feedback.
Yeah, I am starting to feel comfortable with Maya after these few months, and am loving it. The glasses are polys, but I copied the front lense in place and added really high specularity, and shrunk the eccenticity, but then cranked the opacity, so they really dont show until light shines on them. I also added a sample node and linked it to a seperate spot by light linking so it makes the bright spots glow, and the other sections show less, and are blurred on the front lense - totally an
accidental by-product user added image The second lense behind is the same material, but with a swirl in the ambient channel to distort
the character's eyes =) I am studying everything; so now it is shaders, and they are amazingly powerful!!!!!!!!!! I am so
lost in Maya. I still need to succesfully composite though user added image


Lungs not guns....
# 4 20-01-2004 , 04:51 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311

grass for scene

Here an animation of grass that will be in the final scene.

Attached Files
File Type: zip grass.zip (709.1 KB, 150 views)

Lungs not guns....
# 5 20-01-2004 , 06:11 PM
MainlineX's Avatar
Registered User
Join Date: Jun 2003
Location: Johannesburg
Posts: 641
Cool character!



-------------------------------------------
# 6 21-01-2004 , 02:40 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
Nice damn grass, PFX ? wandering how you have the dynamic's set up on it.. becouse its very relistic how its moving..

# 7 21-01-2004 , 02:56 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
Hey thanks MainlineX. I am currently working on his cloak. Thanks Pony, I will post a picture of the grass setttings tonight. I am finiding when working with dynamics, it is the small changes in the parameters that create the gold. I just went through every parameter and figured out what they did and tweaked them with the ipr.


Lungs not guns....
# 8 23-01-2004 , 04:43 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
OOps, I forgot to upload the grass settings, sorry Pony. My life is in a hectic spin, but it is a good thing user added image I will post them tomorrow.


Lungs not guns....
# 9 24-01-2004 , 03:45 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
ok, thanks. looking forward to it.

# 10 24-01-2004 , 01:19 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311
going to work, but will upload around noon!


Lungs not guns....
# 11 24-01-2004 , 06:22 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311

settings for ya pony

Here are the important creation areas.

Attached Thumbnails

Lungs not guns....
# 12 25-01-2004 , 02:12 AM
Pony's Avatar
Subscriber
Join Date: Mar 2003
Location: with PonysGirl
Posts: 2,573
thanks.. but I was looking more for your dynaimcs settings. and how you got them set up in the first place. no bigy though.

# 13 25-01-2004 , 01:11 PM
strobe7's Avatar
Registered User
Join Date: Nov 2003
Location: Detroit
Posts: 311

dynamics

Sorry Pony, here you go!

Attached Thumbnails

Lungs not guns....
Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads