Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 16 25-01-2004 , 08:27 PM
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Its been awhile sence I done anything to this bee. My lighting and rendering skills have improved, so I improved the lighting. Bumped up the shadow map 512 to 2000. C&C welcome please.

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Last edited by dave_baer; 06-02-2004 at 09:24 AM.
# 17 25-01-2004 , 08:28 PM
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Heres a wireframe.

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Last edited by dave_baer; 06-02-2004 at 09:24 AM.
# 18 25-01-2004 , 08:34 PM
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I was wondering if you guys think this is good enough for the gallery?

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