This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
I first opened Maya five weeks ago and have been spending my evenings playing around (my day job is software development). After consuming several books (plus 28 points worth of video here ), I am taking my first shot at a model in this challenge.
My basic concept is a traditional pirate, but instead of a hook and a peg leg, he is more of a cyborg with a robot arm and leg. His eye patch is going to be like the eyepiece of a wearable computer.
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