Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 08-05-2004 , 03:38 AM
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May - Noob - tdan

I first opened Maya five weeks ago and have been spending my evenings playing around (my day job is software development). After consuming several books (plus 28 points worth of video here user added image ), I am taking my first shot at a model in this challenge.

My basic concept is a traditional pirate, but instead of a hook and a peg leg, he is more of a cyborg with a robot arm and leg. His eye patch is going to be like the eyepiece of a wearable computer.

Reference sketch first:

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# 2 08-05-2004 , 03:45 AM
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Here is my first roughed out coat, pants and boot. I decided to do it all in polygons so that I can get some good depth with all those tools first.

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# 3 08-05-2004 , 03:47 AM
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And with the reference....

It looks way better after a smooth, but I don't want to make that permanent until near the very end.

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# 4 08-05-2004 , 06:32 AM
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Great start Tdan, good to see you in the challenge.


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