This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
well since I am waiting for a friend to draw me a pirate with two heads, I have started to create an environment. Early stages yet - just the start of a ships wheel.
I have a couple of ref images of parrots. this is the best one and it def looks like the claw comes out near the top - not sure if it is like this on all parrots.
here is more of the foot/hand - I really don't have much idea how a parrot's foot looks apart from the ref images I have, I don't know what goes on in the middle sole/palm area.
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