Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
its looking good but you might want to tone down the specularity on the head just a tad bit...looks a little like plastic, other wise its looking pretty nice...you should shape the neck up a little bit..its kind of takes away from the face : )
ransick : currently I am trying to do different kind of hair for the model, but I keep running into trouble, thats why I havnt posted any images for a while..
I am trying to figure out how the new Hair system works, and if you ask me, it sucks bigtime..
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
It is infact casting shadows, but this not not a HQ render, and I still need to adjust colors of the hairs etc.. but I will do that when I got the hairdo finished
Carsten Lind
Senior 3D Artist,
Maya Software Manager & Maya Instructor
LEGO Systems A/S
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