Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 31 03-06-2004 , 10:02 AM
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hey caligraphics! looks nice! I like the rinkles on the head! gives it more caracter user added image


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# 32 03-06-2004 , 10:42 AM
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still a long way to go tho .. need to do specularity maps and stuff...


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# 33 03-06-2004 , 10:47 AM
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well... lookin' forward to it user added image


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# 34 03-06-2004 , 12:18 PM
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Another update, now with some specularity maps painted, and also changed the translucency from a general transl... into painted maps.

note: I only made the spec map for the face texture, not for the top of the head, ears etc..

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# 35 03-06-2004 , 12:35 PM
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X-ellent!!! I like all the rinkles too.


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# 36 05-06-2004 , 08:14 PM
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It looks good, but IMO It looks like a human with pointy ears. Maby his features should be more delicate or pointed to make him look more...elf like.


# 37 05-06-2004 , 08:29 PM
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LOOOKIN' GOOD! user added image what will you do further more on/with the elf ?


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# 38 05-06-2004 , 09:06 PM
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its looking good but you might want to tone down the specularity on the head just a tad bit...looks a little like plastic, other wise its looking pretty nice...you should shape the neck up a little bit..its kind of takes away from the face : )

# 39 05-06-2004 , 09:07 PM
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you should post a picture of your spec. map : ) i would like to see the texturing you used for the skin

# 40 06-06-2004 , 07:14 AM
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ransick : currently I am trying to do different kind of hair for the model, but I keep running into trouble, thats why I havnt posted any images for a while..

I am trying to figure out how the new Hair system works, and if you ask me, it sucks bigtime..


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# 41 24-06-2004 , 01:55 PM
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Finaly an update!

Ok, so I got tired of Mayas Hair system, and I bought Shave and a Haircut and it rocks!!

Now here is the beginning of hair for my Elven male..

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# 42 24-06-2004 , 03:30 PM
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Cool. user added image It would seem to not cast shadows, though? Seems very flat compared to the model. Looks neat, though.

# 43 24-06-2004 , 03:37 PM
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It is infact casting shadows, but this not not a HQ render, and I still need to adjust colors of the hairs etc.. but I will do that when I got the hairdo finished


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LEGO Systems A/S
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