This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
sorry i cant get my print screen to work (any suggestions, ive got a microsoft media keyboard, no idea how it works ive tried like ctrl prt scn alt... shift... lol none of it works) ANYWAYS i had to render this, itd be better if i could print scrn it but on well. Here it is the four legs. Hopefully by tonight there'll be a body or head or something
no unfourtunately, i might have to take the feet off, I just put four legs out there to show what im doing so far, i only have two legs but once i get my skeleton in there theyll look different, bent like my source
WAAAH lol does anyone else suck as much as me? i cant get this stupid thing working... Im on the body just so you know, i was using cylinder but im contemplating using sphere.
good question peltra... lol the body was sub-d now it is poly the rest of it is poly i think. The hooves are the same way Poly to sub-D to Poly
I find that its easier for me to do a large scale shape in sub-D then to do details in poly, only i cant figure out what to do. If i mess with one side i want the other side perfectly symmetrical so how should i go about doing that?
use the cps tool. (Connect Poly Shape) You can download it, just do a quick search on google.
There is a free tutorial here at SM....that's what i am using right now....as a noobie...i can say it helps TONS!
if you want to keep it symmetrical, just delete one half of the body (select all the faces on one side, then delete. Then when you have one side the way you want it, just duplcate it across the axis and join the two halves then merge verts if required - hope this makes sense - if not I will try to explain again
Mainline- Thanks Im workin but with finals all this week i wont have much time, with studying and such. Next weekend and beyond no school so itll be all good
Cb8- ok thanks, is that what you do for your minotaur? And could you explain a little bit how to merge the vertices? i dont get that. (I feel so new!)
Thanks again all
-Tha GuvNa
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