This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Hi everyone. I'll be attempting to do a Giant Squid, or a Kraken. Not until after I had my heart set on doing a giant squid did I realize Frayo is already doing it, but he's in Norm so I guess it will be ok.
Anyways I've never used Sub-Ds and I'd really like to learn them so I'll be using them and see how it goes (hoping for a nice smooth squid). I did a quick concept sketch last night to kind of outline what I want him to look like. Myths have him being over a mile in length AND having horns. The picture may have too many horns on it. What do you guys think?
Thanks rubberkidney. The more I look at the pic the more I think he may not need *quite* as many horns (and the fact that they are a pain to model ). Somewhere from 2-3 rows should be enough. Also, I had forgoetten about those aerodynamic fins that squids have on the sides. I'll see if I can fit those in somewhere, too.
Right now I'm started working on the top head portion and it's going pretty smoothly. Sub-Ds just seem to be like super polygons thanks to the fact that I can swith back to polygon mode at anytime I want. Only trouble I've had is that I can't figure out how to 'un-refine' an area on the sub-d once I've refined it. Seems a waste to have a lot of accidental detail on the flat side of his head
Alright here's what I've got for the body. The tentacles look kinda lame, but once they're rigged it'll be a lot cooler. Also I didnt model the suction cup things on each tentacle because I figured I could get pretty decent results just using a bump map/texture (not to mention how long it would take to model all those.)
Anyways.. Here's the pic while I move on to texturing.
No. I want the cruise liner to be pretty big, like a Carnival Cruise ship, just to give you the overall feeling that the squid is huge. I'll post a sketch of what I want it to look like in a bit.
Ok here is my go at the Boat. I kinda ditched the cruise liner idea because finding good side/front views was being hard. Anyways I still think it will look really cool with this boat and some tweaking. The pic is the polygon and the Sub-D model. Which do you like more? I'm kinda leaning towards the Sub-D. Seems to have more character and a better connection with the look of the squid.
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