Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 24-07-2004 , 01:33 PM
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Join Date: Jun 2004
Location: Norway
Posts: 17

Propeller fins

I need to know how to duplicate one fin around in a sircle so I get a propeller.
Just like in this tutorial: Here.
This tutorial isn't free so it can't help me.
But can anyone explain how to do this?

- Slangen


Last edited by Slangen; 24-07-2004 at 01:36 PM.
# 2 24-07-2004 , 02:58 PM
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Join Date: Apr 2004
Location: Sydney
Posts: 25
slangen, are your familiar with moving pivot points?

if not, this is one thing you need to you know.

Whilst having an object selected you can move is pivot point by pressing the "Insert" key.

After you've moved the pivot point to the desired position you simple duplicate and rotate it,

or

go into the duplicate option box and goto the rotate option and put in the amount you want to rotate it by and then put the number of copies you want and click apply if all goes well then you should have your propeller, theres also another which is:

Using "SHIFT+D" this way you acutally incorporate both of the techniques above, by using "SHIFT+D" you can acutally duplicate to the distance you set by moving the first copy after that each consecutive time you press "SHIFT+D" you duplicate the exact same distance.

Hope i've explained it clear enough.


-Raymond Leung

# 3 24-07-2004 , 03:19 PM
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Join Date: Jun 2004
Location: Norway
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Thanks! The "Shift+D" method did it user added image

# 4 25-07-2004 , 02:29 PM
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Join Date: Apr 2004
Location: Sydney
Posts: 25
no problem Slangen, thats what these boards are for user added image

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