Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 08-06-2012 , 11:17 PM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
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Posts: 184

keyframing a propeller

hey guys

i have a propeller blade ( though its not specific to this per say) and i have it rotating 360degrees with post infinity cycle with offset, to keep it rotating throughout the animation.

can anyone explain how i can make the propeller slowly start up then go into the faster rotation with the post infinity cycle with offset, is there a way to manipulate the keys in the graph editor to slow the rotation in the beginning of the animation??

cheers
ryan


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 2 09-06-2012 , 12:20 AM
EduSciVis-er
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Location: Toronto
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# 3 11-06-2012 , 10:47 AM
chilledoutredhead's Avatar
rm3d
Join Date: May 2008
Location: northern ireland
Posts: 184
hey thanks man, looks like a good idea, i never thought to bake the simulation. lol


the more I Think I know about Maya the less I seem to know about it.

check me out www.rm3d.co.uk
# 4 20-06-2012 , 02:49 AM
oxygenfish's Avatar
Registered User
Join Date: Apr 2012
Posts: 28
Hello,stwert,your link is useful for me too,thank you!


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