Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 1 02-08-2004 , 09:29 PM
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Join Date: Mar 2004
Posts: 41

Glass

How can I model a glass (polygons)?
I've use a cylinder , but extruding and moving downward the top doesn't give good results. The drink glass must have a thickness like a real glass.

Thanks

# 2 02-08-2004 , 09:35 PM
Sav1989's Avatar
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Join Date: Jun 2004
Posts: 109
i would create a cv cubic line, and make a half of a glass. then i would go to revolve > and there set output geometry=polygons.
then play around with the U and V spans, and the rest of the settings.

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