How can I model a glass (polygons)?
I've use a cylinder , but extruding and moving downward the top doesn't give good results. The drink glass must have a thickness like a real glass.
i would create a cv cubic line, and make a half of a glass. then i would go to revolve > and there set output geometry=polygons.
then play around with the U and V spans, and the rest of the settings.
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