Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 05-08-2004 , 08:37 PM
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both great models dude, especially the second... with the beanie hat..!!!


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# 17 05-08-2004 , 08:38 PM
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Nice model. i especially like the neck area.
but, i think there is something very wrong with the elbow area. the muscles are not modeled very good around the brachialis muscle (the outer portion of the hand, between the bicpes and the triceps).

# 18 13-08-2004 , 11:42 PM
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maybe final model . C&C appreciated. [IMG]user added image[/IMG]

[IMG]user added image[/IMG]
[IMG]user added image[/IMG] [IMG]user added image[/IMG]

# 19 13-08-2004 , 11:58 PM
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some wires. no real fancy modeling as i had animation in mind.


Last edited by vladimirjp; 21-08-2004 at 06:37 PM.
# 20 14-08-2004 , 04:44 AM
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the guy he ill be going against [if i ever get to it.... user added image ]
(i need some C&C about his proportions as i am not too sure aobut the sizes of muscle placement etc... body was made on "as-I-go-along" basis
here it is.
user added image
user added image
user added image

# 21 16-08-2004 , 04:00 AM
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adjusted his proportions a bit, made him a little muscular, while keeping geometry as simple as possible.
user added image
user added image

# 22 16-08-2004 , 06:55 AM
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Looking real nice Vladimirjp, superbly clean mesh. Proportions are looking much nicer now.

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