This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I like the way that a portion of the wall is reflective, but I think that may be contributing to the unrealisticness (word?) of the texturing. Its cool, but its rare that you find a wall that is that recently cleaned. As someone already said, maybe go ahead and dirty your texture up a bit
Ok, i added the windows, background, and started adding dirt, but as you can see I really suck at it... how can I make some convincing dirt textures? and also how can i reflect the sky on the windows?
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