This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
tanx dude.
this is actually a short clip of 78 frames, a simple jab and straight punch animation.
this was just a try, since i'm not good with cartoonish.
just when in the punch i notice his fingers arent totally together, good job though, looks smooth, looks like the kid on jimmy nuetron, and yes i do watch it.
another one of cartoon characters modeled, this one is Paltik, a character in Pugad Baboy, a papular comic book in the Phil.
hope i didn't disgraced, Pol Medina's work.
George Bernard Shaw:
You see things; and you say, "Why?" But I dream things that never were; and I say, "Why not?"
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