Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 15-10-2004 , 05:42 AM
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Lego Link

heres a lego model im going to use for a link vs ganondworf picture in lego form..

not perfect, but good enough... C&C welcome.

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# 2 15-10-2004 , 03:16 PM
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sounds kool. are u gonna model the mastersword as a lego prop? that would be sweet. i think his torso is alittle long but the other proportions look good


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# 3 16-10-2004 , 02:47 AM
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May just be me, but his shoulders look a bit too -- human. Never looked at a lego piece up close (least not since I was 5 user added image) so I don't know... but I figured it should look more, detached.

# 4 16-10-2004 , 04:53 AM
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thanks for comments and suggestions...the sword and shield will be pieces link will hold..

# 5 16-10-2004 , 05:14 AM
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update..fixed up proportions and the hands, and made the shoulders less human..

I colored it to the general color scheme before texturing..

# 6 16-10-2004 , 05:15 AM
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forgot image

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