Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 20-10-2004 , 07:08 PM
dion's Avatar
Registered User
Join Date: Apr 2004
Posts: 3

Maya Textures to Photoshop

In the Free Video Tutorial Alpha Channels:
The Textures that are used in Maya are all in one Picture!
The textures of the pants and tex of the shoes...
How do i do that? Because when i could work with this technic i would have it a lot easier to make better textures...

Hope it isn't that hard to create it, and not that stupid question.
Thanks,
dion

# 2 20-10-2004 , 11:44 PM
Billy_Cat's Avatar
Registered User
Join Date: Aug 2004
Location: USA, CA
Posts: 351
you have to edit the UV's of the model to map it correctly to the texture.. you could have multiple models used with one texture..

# 3 21-10-2004 , 04:42 AM
dion's Avatar
Registered User
Join Date: Apr 2004
Posts: 3
Thanks,
I'll try it...
If i can't make it, i reply again

# 4 22-10-2004 , 08:09 PM
dion's Avatar
Registered User
Join Date: Apr 2004
Posts: 3
I tried, but i think i need more hints...
If i wanna make a texture of let's say a wall...
Can Maya create a Picture, where I have a flat perspective of the wall, so i can put in Photos and crop(or what i want to do with it) it like i want to have it?
Or must i create the Picture in Photoshop and then can put it there?(I know there is also this way but i wanna know if the first works somehow)

user added image I'm a dump neewbieeuser added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads