I'm sure alot of people inquire about this all the time. What's the best and easiest way to achieve a fisheye lense effect? Is is with camera settings, an environmental sphere, or other.? Thanks in advance. -Craig
I asked about this a while ago and got no response. I tried using ray tracing and putting a sphere in front of the camera lens, it worked, but I didn't want the extra render time. I really would think there would be a camera setting for this, but theres none i've found.
Thanks Twester, yeah I am really looking for a camera setting. I guess I'm not looking for a round bubbly look as much as a skewed angle thing. Basically, the closer an object, or parts of an object are to the camera, the more skewed they are. I thought this would be alot easier than it really is.
The way I have achieved the fisheye look before is by creating a sphere but it in front of your objects. apply a phong and crank up the reflectivity and specular. Than create a new camera and put it pointing at the sphere in between your scene and your new sphere. This should make the sphere reflect your scene and give it that fisheye look.
A fish eye lens is an extremely wide-angle lens. A "normal" lens for a 35mm camera is 50mm (focal length). A wide-angle lens is less than that (e.g., 28mm). A telephoto lens is more than that (e.g., 300mm). Try experimenting with the focal length (or the angle of view) attributes until you get what you want. You might also try experimenting with depth of field, creating realistic camera focusing.
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