Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I'm looking for a good way to create moss on top of water. I have the water surface being driven by an expression so curves on surface follow the contours of the water. This allows paint fx to work. I don't see a good brush though. Any other method you guys (and gals) can think of. I attached the start of the scene
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