SimplyMaya Forums

Welcome to the forum, feel free to ask questions here.

Home / forum / Lounges / Maya Basics & Newbie Lounge / Making eyebrows and hair
Register FAQ Members List Calendar Mark Forums Read

New Thread
 
Thread Tools
Old 19-10-2007, 11:25 AM   #1
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default Making eyebrows and hair

Hi,

I am experimenting with making these for my character and wondering which way is best. They will both be short and non-dynamic. I could use fur with a baldness map, since it allows you to control the direction of the fur (so that the eyebrows are close to the skin etc) which I don't think hair allows.

Does making them both with fur and a baldness map sound like a good idea (I've tried painting baldness, but with the fur preview at anything like workable, it is to slow)?

Should I make the systems on copied faces from my mesh, then re-attatch them - I think you can use a wrap deformer. If I do, and wrap them, will they deform properly (I'm going to bind and skin my character and animate his face)?

Been looking in the help files as much as I can, but how to actually apply what it describes is not easy.

thanks,

gubar.
gubar is offline   Reply With Quote
Old 20-10-2007, 07:16 AM   #2
Weyu
Registered User
 
Weyu's Avatar
 
Join Date: Nov 2006
Location: Sweden
Posts: 482
Thanks: 0
Thanked 2 Times in 3 Posts
Default

Well I would just make an object and attach hair to it and then use a constraint tool to tie it closer to the body with for example the transformer tool.

Good luck and please do put your progress in the wip so we can see how it turns out.

Edit: And yes painting baldness sucks it is coopable if you use the "show attributes with colour" or whatever it is called.
Weyu is offline   Reply With Quote
Old 20-10-2007, 07:36 AM   #3
gubar
Registered User
 
Join Date: Mar 2007
Posts: 1,055
Thanks: 2
Thanked 59 Times in 56 Posts
Default

Hi weyu,

thanks for chipping in again to another of my threads!

Yeah I'd thought about just using an object constrained to the character and that would work fine for the head hair (just constrain it to the head bone), I'm not sure about the eyebrows though - because they'll have to move in exact time with his brow when he frowns etc.

Also, for static hair on his head, would you use fur or hair? Fur seems to be more "combable", whereas with hair you have to let it simulate to style from what I've done. Any thoughts?

thanks again,

gubar
gubar is offline   Reply With Quote
Old 20-10-2007, 03:27 PM   #4
Weyu
Registered User
 
Weyu's Avatar
 
Join Date: Nov 2006
Location: Sweden
Posts: 482
Thanks: 0
Thanked 2 Times in 3 Posts
Default

Geez I'm just to tired now, static hair? What is that?

And well you are right about that thing with the eyebrows, they would not move with the eye-top-bone-thing. Some people actually paint their eyebrows, that sounds good to me...

What happens if you first apply the hair to the eyebrow holder then combine the objects and move the holder with the whatever it is called. Just a theory I'm to lazy to test, Good luck.
Weyu is offline   Reply With Quote
New Thread

« Previous Thread | Next Thread »

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

1 Month

$34

Month-to-month billing
$34/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
 
 

3 months

$87

Billing every 3 months
$29/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $5 per month or $15 in total compared to monthly billing with this package.

12 months

$288

Billing every 12 months
$24/month
Unlimited access to all videos
Project files to download
Easy to cancel at anytime
Save $10 per month or $120 in total compared to monthly billing with this package.

Your plan will automatically renew. You can cancel at any time via your PayPal account to avoid being charged again.

You can view the FAQ on our video plans here. You can contact us directly here. By clicking one of the buttons above, you agree to our Terms and Privacy Policy.