Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
I know this problem may be blindingly obvious to you lot but I am a bit rusty and thought I'd ask since tour so nice!
Anyway I made this talking cube, did the animation then plonked a shader on it. When I rendered it the shader didn't move with the surface... How do you nail the texture to the surface or should I have textured it before animating?