Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 03-08-2005 , 11:13 PM
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a dragon animation I am working on...

I have started working on this dragon project, this is what I got so far:

user added image

Then I applied the shading:

user added image

Then I got the rest of the dragon done:

user added image

I was wondering if there was a way of making some sort of scale bump map that would go along certain areas of the dragon

# 2 03-08-2005 , 11:15 PM
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I came along another pb

I was wondering, if there was a way of just turning the dragon around. I think he wont let me turn the root joint because it is also an Ik handle. I am not sure if thats the pb, any help would greatly be appreciated. Here is the rig and the wireframe if it helps:

user added image

# 3 03-08-2005 , 11:40 PM
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parent all of the joints to a root joint, and turn the root joint around


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# 4 03-08-2005 , 11:48 PM
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What are you using to model this? Poly's or Nurbs?


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# 5 03-08-2005 , 11:58 PM
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I am using polys, and all of the joints are parented under the root joint at the neck/back area, where I also put an Ik handle.

# 6 04-08-2005 , 12:00 AM
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another question I have, is if there was an envelope tool for maya that would work kind of like the one in 3ds max, because the paint tool makes the scene lag a lot.

# 7 04-08-2005 , 12:19 AM
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Nice Dragon

I am also working on a Dragon, it is from a tutorial
though as I am just beginning modeling.

Please caould you tell me how do you align and smooth
the polys?


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 8 04-08-2005 , 01:02 AM
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to align the polys, I used the vertixes, and then to smooth them afterwards, I went to the modeling menu, under polygons then smooth.

# 9 04-08-2005 , 01:18 AM
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So there is no shortcut to aligning?
Do it manualy - one by one...?

Thanks

Is your animation uploaded to the site?
I would like to see how it is coming on.


"Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep - Scott Adams"

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# 10 04-08-2005 , 01:23 AM
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I don't know if there is a shortcut, I am still new to maya so there is a lot of stuff I don't know. Sorry

# 11 04-08-2005 , 01:30 AM
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Thanks anyway user added image
I am new to this too don't worry, started it 2 weeks ago.
Modeling Rules though!

T.B


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# 12 04-08-2005 , 05:33 PM
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I have been working on he scenery, I think I am going to go with something like this, although there are still many changes to be done for he scenery.

here is a picture of it:

user added image

# 13 04-08-2005 , 05:35 PM
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I dont like thsoe little plant twigs, so I'll try and change them into something different. The dragon sticks out cuz I didnt start playing with the bone structure yet, cuz it is not properly skinned.

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