This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I 've used both approaches before. With NURBS it's easier to start out with the entire basic shell, and then refine from there, that's how I did the 350Z in an earlier post. With polys (this project) you can work on one piece independently until you're happy, then move on. Either way though I'll always go back and refine the entire model when it's approaching completion.
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