This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Dude, you never cease to amaze me. How do you gat that sweet clay render though? I mean, I can tell its MR and FG object based lighting, but I would like to know how. And HOW THE CRAP DO I CHANGE THE FRIGGIN BACKGROUND lol! I know that the first steps you had been working against Total Rookie, but the details are great. My comment would be to not only add the thick wires but also to add smaller wires too.
Man, it's already looking awesome. I can only imagine what it's going to look like when it's finished. Those arm cables look like they would have been difficult to do?
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