This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
humnnnn...
Can I see the back side of her leg?
You know some curves are more dificult to make than another ones.
And this case back curve looks more interesting.
I mean seriously.
Wow... Man, I've had hard times last days. I've done much sketches of body and head in various positions, but was very difficult to model a decent head. I did three heads, including the first one, before I could do a good one. Now Michelle looks a woman (in my opinion, at least). I'm including some detail in her body, and I guess ZBrush is no longer necessary, since she doesn't require a realistic look in this new version.
I started working on her clothes and accessories this weekend. I've lost some time to find out a way to do the clothes, but it seems I will achieve my goals now.
Swankymonkey: Thanks. In fact I realized that a little bit before I see your post. And I've fixed. It was my first plastic surgery involving ears. But my pacient looks good now.:p
t1ck135: I'd like to work on her profile... But I'm affraid I couldn't finish Michelle in time. Unfortunatelly, I I figure out that I will work on that just if I get extra time for it.
Almost none progress this weekend, unfortunatelly... I only worked on her top and shoulder's shield. Oh yes, RupertFaraway, I must to do a top for her. If she didn't have a top, it would be hard defeat enemies: one hand on gun, another covering the boobs. It was a embarrassing situation!
I have substituted the materials I was using before for simple lamberts, to save time in rendering tests. I'm going to pay attention in material only later.
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