This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I will be interedted to see how this develops. When I do something like this i like to start with a poly plane and do a lot of edge extrusions. get alot more accurate result.
Thanks! I think it will take me some time to get texturing down, because I am really new to texturing. So that will take a good amount of the month I am sure.
Here we go, here is the basic model. I am going to add some detail to the model, but here is the basis of the core.
I am going to need some serious help on UV texturing (the most I have really textured with sewing UVs is a 4 sided box!) so I am going to need some help if anyone has any tutorial links etc...
Tell me what you think so far, here is some progress.
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