This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
I follow some of the tutorials that are on this site of wich I think I learned a lot.
I was trying to practice the new knowledge into a model of a candle wich i would like to let it burn.
However I must be doing something wrong during the modeling because a portion of the model transforms a bit strang when converting the polygon model to subdivisions (see the attached images).
I'm sure I'm making some kind of a basic mistache but I don't know exactly what. Can someone give me some advice in this ?
Try dragging a selection square across a single poly vertice in the problematic area, and examine the channel editor.
You shouldn't be surprised if there is 2 or more vertices there, and not just the only one you expect.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off