Digital humans the art of the digital double
Ever wanted to know how digital doubles are created in the movie industry? This course will give you an insight into how it's done.
# 151 29-11-2005 , 03:53 PM
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how many Gig of ram do you have on you pc ?


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# 152 29-11-2005 , 03:55 PM
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another test of the shader of the board

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# 153 29-11-2005 , 07:41 PM
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in terms of realism, its nearly there and thats even without the final lighting etc
great stuff vim user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
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# 154 29-11-2005 , 07:53 PM
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some test with speed effect

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# 155 05-12-2005 , 04:14 PM
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After a short pauses im post a test with some effect .

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# 156 05-12-2005 , 04:47 PM
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It would be intresting to know if you are using any photon shaders or light shaders on any of your geometry, and if you are using Final Gather at all?

# 157 05-12-2005 , 04:52 PM
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render with photon would be cool but in the real pinball machine the plastique shader don't create a photon effect... also i'm using the final gather in the render but the environment color is to dark.. i wiil change it in my next render.user added image


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Last edited by vim; 05-12-2005 at 05:04 PM.
# 158 05-12-2005 , 05:04 PM
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what i wanna know is when do we get to see the full render of the pinball machine?

# 159 05-12-2005 , 05:04 PM
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Have you ever considered using Dielectric_material for your glass?

# 160 05-12-2005 , 05:11 PM
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yes I will do it but the render time without dielectric material is long 2 hours. I will use only the dielectric material when all my texture are will be finish lol.


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# 161 05-12-2005 , 08:15 PM
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another view

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# 162 05-12-2005 , 09:40 PM
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If you don't mind me asking, what are your render global settings? At 2 hours for a GI and FG render, you must have some expensive settings.

# 163 05-12-2005 , 09:57 PM
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beacause i have a lot of texture in high resolution and im using a high quality render with GI some test with hdr and and final gather and lanczoc multipixel filtering and


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# 164 07-12-2005 , 05:47 AM
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very nice work! The lighting on the top panel is very realistic, not too bright, just perfect.

# 165 07-12-2005 , 07:25 AM
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Have you had any irradiance problems with your GI?

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